Many of your decisions have long-lasting consequences that are difficult to see ahead of time, so the choice you thought was stupid in episode one could have saved your neck in episode three, if only you'd known in time. While the actual gameplay is fairly basic and familiar - most of the actual interactivity comes in as dialogue choices, with fairly standard QTEs filling out the rest - the sort of choices you're forced to make will keep you twitching with anxiety in a way even The Walking Dead can't match. That feeling comes straight out of the show and is loyally replicated here, but this story takes things a step further by putting you in charge of major decisions that you would've just watched with an intense mix of dread and schadenfreude before. She might be willing to help our heroes, if they can handle the heat. Mother of dragons and speaker of amazing lines, Daenerys appears in episode two in all her queenly glory, on the eve of campaign to free a city's worth of slaves. You can still technically play the game even if you know nothing about the series (and if you didn't just add 'Jon Snow' to that sentence, you're in that camp), since the focus is on the Forresters, but there will always be a sense that you're supposed to be more affected by some of the side characters that show up and make trouble for our heroes. Indeed, the game opens on a catalytic event from the TV show, and if you aren't already up to speed on why it's important, you'll quickly feel lost. This Game of Thrones tale borrows heavily from the source material and doesn't devote much time to explaining it, so you'll often be left confused as to what's happening around you or why it's important. If any of that background sounds confusing though, this probably isn't going to be the game for you. But the art style is really lovely once you get used to it, despite some stilted animations here and there. Given that the Game of Thrones TV show is entirely live-action, the leap to Telltale's oil-painting aesthetic may be a bit jarring, and movements in the engine can look comparatively jerky. By the end, you actually want to keep them safe for reasons outside 'winning' because they're fascinating people, not just the least awful ones around. As with all Game of Thrones works, you can expect a tale rife with tangled political intrigue and brutal violence, though the Forresters' story also has an impressively human side - characters who seem one-note in the story's opening hours develop into genuinely likeable, engaging people by the end, with moments of true tenderness sprinkled in to contrast (and intensify) the doom and gloom. You play as several different members of the Forrester family, scattered from King's Landing to the intimidating Wall, and have to do your best to keep them alive and working to save the House. Here we learn the story of House Forrester, a clan of bannermen loyal to House Stark, imperiled when their benefactors are betrayed and the Forrester patriarch dies in the chaos. November 20, 2015.Rather than trying to retread events from the Song of Ice and Fire book series that the show has already covered, Telltale's Game of Thrones focuses on a totally original (but Martin-approved) cast of characters over the course of its 20-hour run.
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