Individual, school, and district subscriptions are available to help staff unlock the love of learning for students. Educators and students can also create their own games to level up their creativity and use Breakout EDU as an alternative assessment tool. Breakout EDU offers 2,000+ digital and kit-based learning experiences across major content areas, including English language arts, math, science, social science, world language, digital citizenship, and more. Players of Breakout EDU games engage in conversation, collaboration, critical thinking, and creativity to explore clues and solve puzzles. This game was created by Kodiqi and released on June 20, 2019. As students engage with their peers to solve puzzles and crack game codes to 'breakout,' they are able to build their sense of identity and self-esteem as well as gain helpful strategies for navigating peer conflict, solving problems, fostering relationships, and managing their own emotions." (e.g., Cooper, 2014 Newman, Dantzler, & Coleman, 2015)īreakout EDU is an immersive game-based learning experience. As of 2022, Atari Breakout is completely playable here at Coolmath Games, as well as a few other classic Atari Games such as Pong, Asteroids, and Missile Command. Idle Breakout, a completely free-to-play game, is a modernized and improved version of the famous classic Atari Breakout. In conducting research for the ESSA Certification, it was found that "Breakout EDU harnesses the motivational power of games and also brings real-world relevance into the classrooms, which past studies have linked to greater student engagement across the K-12 spectrum. "We have always been confident that our games increase student engagement, activate practice and growth for each of the 4Cs, and provide an authentic way to build SEL skills, but it's important to show evidence that demonstrates it," said Adam Bellow, CEO of Breakout EDU. Now, as a certified evidence-based intervention, Breakout EDU is among the industry leaders able to empower schools, districts, and states to buy and use their products to drive student outcomes. Students working together in order to solve a Breakout EDU game.
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